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27 changes: 15 additions & 12 deletions BuildInBuff/Positive/FireShieldBuff.cs
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,21 @@ public FireShieldBuff()
}
}
}

public override bool Trigger(RainWorldGame game)
{
bool? state = null;
foreach (var player in FireShieldBuffEntry.PlayerList)
{
if (!FireShieldBuffEntry.FireShieldStateFeatures.TryGetValue(player, out var fireShieldState)) continue;
if (state is null) state = fireShieldState.IsActivate;
if (state.Value)
fireShieldState.Deactivate();
else
fireShieldState.Activate();
}
return false;
}
}

internal class FireShieldBuffData : BuffData
Expand Down Expand Up @@ -282,18 +297,6 @@ public FireShieldState(Player c)

public void Update()
{
foreach (var player in FireShieldBuffEntry.PlayerList)
{
if (FireShieldBuffEntry.FireShieldStateFeatures.TryGetValue(player, out var fireShield) &&
BuffInput.GetKeyDown(FireShieldBuff.Instance.GetBindKey()))
{
FireShieldBuff.Instance.TriggerSelf(true);
if (fireShield.IsActivate)
fireShield.Deactivate();
else if (!fireShield.IsActivate)
fireShield.Activate();
}
}
}

public void Activate()
Expand Down
27 changes: 15 additions & 12 deletions BuildInBuff/Positive/FlashShieldBuff.cs
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,21 @@ public FlashShieldBuff()
}
}
}

public override bool Trigger(RainWorldGame game)
{
bool? state = null;
foreach (var player in FlashShieldBuffEntry.PlayerList)
{
if (!FlashShieldBuffEntry.FlashShieldStateFeatures.TryGetValue(player, out var flashShield)) continue;
if (state is null) state = flashShield.IsActivate;
if (state.Value)
flashShield.Deactivate();
else
flashShield.Activate();
}
return false;
}
}

internal class FlashShieldBuffData : BuffData
Expand Down Expand Up @@ -563,18 +578,6 @@ public FlashShieldState(Player c)

public void Update()
{
foreach (var player in FlashShieldBuffEntry.PlayerList)
{
if (FlashShieldBuffEntry.FlashShieldStateFeatures.TryGetValue(player, out var flashShield) &&
BuffInput.GetKeyDown(FlashShieldBuff.Instance.GetBindKey()))
{
FlashShieldBuff.Instance.TriggerSelf(true);
if (flashShield.IsActivate)
flashShield.Deactivate();
else if (!flashShield.IsActivate)
flashShield.Activate();
}
}
}

public void Activate()
Expand Down
15 changes: 7 additions & 8 deletions BuildInBuff/Positive/SporePuff'sCrestBuff.cs
Original file line number Diff line number Diff line change
Expand Up @@ -51,16 +51,15 @@ public SporePuff_sCrestBuff()

public override bool Trigger(RainWorldGame game)
{
bool? state = null;
foreach (var player in SporePuff_sCrestBuffEntry.PlayerList)
{
if (SporePuff_sCrestBuffEntry.SporePuff_sCrestStateFeatures.TryGetValue(player, out var sporePuff_sCrest) &&
BuffInput.GetKeyDown(GetBindKey()))
{
if (sporePuff_sCrest.IsActivate)
sporePuff_sCrest.Deactivate();
else if (!sporePuff_sCrest.IsActivate)
sporePuff_sCrest.Activate();
}
if (!SporePuff_sCrestBuffEntry.SporePuff_sCrestStateFeatures.TryGetValue(player, out var sporePuff_sCrest)) continue;
if (state is null) state = sporePuff_sCrest.IsActivate;
if (state.Value)
sporePuff_sCrest.Deactivate();
else
sporePuff_sCrest.Activate();
}
return false;
}
Expand Down
4 changes: 2 additions & 2 deletions RandomBuff/Render/UI/CardInteractionManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -656,7 +656,7 @@ public override IEnumerable<Vector2> GetAllFocusableObjectPos()
public class KeyBinderProcessor
{
public List<BuffID> triggerableBuffIDs = new List<BuffID>();
Dictionary<BuffID, bool>lastKeyDowns = new Dictionary<BuffID, bool>();
static Dictionary<BuffID, bool>lastKeyDowns = new Dictionary<BuffID, bool>();

InGameSlotInteractionManager manager;

Expand All @@ -676,7 +676,7 @@ public void AppendCard(BuffCard card)
if(card.StaticData.Triggerable)
{
triggerableBuffIDs.Add(card.ID);
lastKeyDowns.Add(card.ID, false);
lastKeyDowns[card.ID] = false;
}
}

Expand Down