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Apply per-target warhead effects on ReceiveDamage
#2014
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Apply per-target warhead effects on ReceiveDamage
#2014
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ReceiveDamageReceiveDamage
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Nightly build for this pull request:
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Code and documentation are fine. I assume with |
I don't think it should have an impact. Because this change only affects the Phobos-related effects, and Ares effects still use its own area search. |
Toggle per-target warhead effects apply timing
falseto apply the Phobos warhead effects that take effect on each target when taking damage, rather than when the projectiles detonate.GenericWarheadsuperweapon.DamageSelf,DamageAirThreshold,AffectsAllies,AffectsAir.MergeBuildingDamage.BuildingSell&BuildingUndeployRemoveDisguiseReverseEngineerCrit.SuppressWhenIntercepted=falseandCrit.ApplyChancePerTarget=truewill forced to be used.In
rulesmd.ini: