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JamesTheButler/README.md

Hi, I'm Tom!

I build games and game systems that stand on solid technical foundations. My focus is on player-centric design supported by clean architecture, reliable and maintainable code and good communication with the team.

Right now I'm working on my solo Unity project with a strong emphasis on solid coding princinples and rapid iteration.

Previously I worked as a Senior Software Engineer on an MMO and custom level editor, owning the design and implementation of core gameplay systems, internal APIs, and architectural decisions. Remote collaboration is my default environment and I’m comfortable driving communication, alignment, and ownership across distributed teams.

I'm currently looking for remote opportunities with teams who care about thoughtful engineering, creative problem solving, rapid iteration and building inspiring games. If that sounds like you, feel free to reach out!

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  1. MedievalMerchant MedievalMerchant Public

    A Unity based economic simulation game built on a fully data driven system for towns, goods and production chains. It uses a modular architecture that cleanly separates core logic, UI and configura…

    C# 2

  2. TileBased-MapGenerator TileBased-MapGenerator Public

    A Unity tool for generating 2D, tile-based maps using procedural rules. Includes grid handling, tile placement logic, simple noise-based layout creation and dynamic selection of sprites based on a …

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  3. DiamondLabSharp DiamondLabSharp Public

    Diamond Lab is a design tool that helps me make paintings with diamond patterns. It resolves the headaches of doing math of how doing measurements of the diamond pattern and painting margins, passe…

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  4. MasterThesisPrototype MasterThesisPrototype Public

    My Master thesis on real-time plastic deformation of car bodyworks. Using high-performance algorithms, I could demonstrate how to approximate realistic deformation of a car in real time based on ph…

    C#