Revert "Make tick smoothers multithreaded" #1002
Merged
+258
−5,398
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Reverts #990
@belplaton
There are some conflicts.
NetworkBehaviour.Prediction
NetworkObject.Prediction
It's unsure if to compare float3 or Vector3. If you're using specific libraries (presumably Unity math) make sure these changes work with and without it please.
StripedRingQueue
Is missing #if THREADED_TICKSMOOTHERS wrap.