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Requires #1684

Further improvement for PushBuffer, only update it if it's actually required.

@VReaperV VReaperV added T-Improvement Improvement for an existing feature A-Renderer labels Jun 23, 2025
@VReaperV VReaperV force-pushed the push-buffer-update branch 2 times, most recently from bec3aa0 to ad58d5c Compare June 24, 2025 17:42
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Also added a fix for globalFog fog texture.

@VReaperV VReaperV force-pushed the push-buffer-update branch 2 times, most recently from f67e29b to e84d583 Compare June 25, 2025 05:55
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VReaperV commented Jun 25, 2025

Changed the initial commit and added a new one, now it mutualises currentValue and uniformFirewall (in a way that works with any kind of uniform unlike uniformFirewall, and with both buffers and shader programs unlike currentValue), GLUniform.WriteToBuffer() now only has 1 definition, and the uniform setting functions are now much simpler. Also NUKED a bunch of now unused code.

@VReaperV VReaperV force-pushed the push-buffer-update branch from 2b38e3f to 857f94f Compare January 9, 2026 01:23
@VReaperV VReaperV force-pushed the push-buffer-update branch from 9a82e42 to 553f6d9 Compare January 9, 2026 01:40
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