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The game ran stably for two days until it crashed again today. I’ve identified the root cause and fixed it now.

laolitou2004 added 2 commits January 9, 2026 00:09
	modified:   common/src/main/java/pro/mikey/xray/core/ChunkScanTask.java
	modified:   common/src/main/java/pro/mikey/xray/core/OutlineRender.java
	modified:   common/src/main/java/pro/mikey/xray/core/ScanController.java
	modified:   common/src/main/java/pro/mikey/xray/core/scanner/BlockScanType.java
	modified:   common/src/main/java/pro/mikey/xray/core/scanner/ScanStore.java
	modified:   common/src/main/java/pro/mikey/xray/core/scanner/ScanType.java
	modified:   common/src/main/java/pro/mikey/xray/screens/ScanManageScreen.java
	modified:   common/src/main/java/pro/mikey/xray/core/ChunkScanTask.java
	modified:   common/src/main/java/pro/mikey/xray/core/ScanController.java
@laolitou2004
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Fixed the issue where lava was rendered outside the central area.

	modified:   common/src/main/java/pro/mikey/xray/screens/ScanManageScreen.java
@laolitou2004
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laolitou2004 commented Jan 10, 2026

Solve the problem of insufficient precision when adding blocks to the list.

	modified:   common/src/main/java/pro/mikey/xray/core/OutlineRender.java
@laolitou2004
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Adjust the styling to prevent overlapping of different highlights.

	modified:   common/build.gradle
@MichaelHillcox
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What's the intention of the core3x3Chunks stuff?

@laolitou2004
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这些东西的用意是什么?core3x3Chunks

Render lava and minerals within the 3x3 block, and only render minerals outside the 3x3 area.

@laolitou2004
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laolitou2004 commented Jan 12, 2026

I think this rule should only apply to the Nether, just like how lava is removed below Y-level 31(:?or just leave it as it is now.

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2 participants