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[Mage] "fix" Deep Impact
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engine/class_modules/sc_mage.cpp

Lines changed: 7 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -4376,9 +4376,13 @@ struct meteor_impact_t final : public fire_mage_spell_t
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// With Deep Impact, Meteor deals extra damage to the target closest to the impact point.
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// For simplicity, we assume that will be the main target.
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double m = 1.0 + p->talents.deep_impact->effectN( 1 ).percent();
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base_multiplier *= m;
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base_aoe_multiplier /= m;
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// TODO: This is currently broken and doesn't actually work in game.
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if ( !p->bugs )
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{
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double m = 1.0 + p->talents.deep_impact->effectN( 1 ).percent();
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base_multiplier *= m;
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base_aoe_multiplier /= m;
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}
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// TODO: Seems to miss the final tick now that the duration is a multiple of the tick time once again.
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if ( p->bugs )

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