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Description
Hello everyone,
I currently have a problem with the labstreaming layer (https://labstreaminglayer.org/) on the Pico 3.
My experiment is being developed in Unity. Previously, I had the experiment running on a PC VR headset - everything ran through that and I could see the data stream I was sending via LSL on another computer in the lab recorder. After I switched the application to Android and integrated the Pico SDK, I can also see the stream when I start the application in play mode directly from the editor.
However, if I want to run it natively on the Pico headset, the data streams from the LSL are no longer visible.
I have also in the Android Manifest: .
Is there anything I can do to solve my problem.
I know you gave me some tips on Slack already but I want to try it here too and I want to make it public, so everyone can see the solution for this problem, hopefully.
Thank you very much in advance.