From 0619c81781e63e5d54f01b948ea1938e21018957 Mon Sep 17 00:00:00 2001 From: Exvat <47867954+Exvat@users.noreply.github.com> Date: Sun, 25 Oct 2020 03:39:39 -0700 Subject: [PATCH] switch: add GLEW --- switch/glew/PKGBUILD | 32 + switch/glew/switch-glew-2.1.0.patch | 992 ++++++++++++++++++++++++++++ 2 files changed, 1024 insertions(+) create mode 100644 switch/glew/PKGBUILD create mode 100644 switch/glew/switch-glew-2.1.0.patch diff --git a/switch/glew/PKGBUILD b/switch/glew/PKGBUILD new file mode 100644 index 00000000..e63c6ceb --- /dev/null +++ b/switch/glew/PKGBUILD @@ -0,0 +1,32 @@ +pkgname=switch-glew +pkgver=0.2.1 +pkgrel=1 +pkgdesc="OpenGL Loader (modified for Switch)" +arch=('any') +license=('BSD') +url="https://github.com/nigels-com/glew" +options=(!strip libtool staticlibs) +source=( + "${url}/releases/download/glew-${pkgver}/glew-${pkgver}.tgz" + "${pkgname}-${pkgver}.patch" +) +sha256sums=( + '04de91e7e6763039bc11940095cd9c7f880baba82196a7765f727ac05a993c95' + '726f42734454869a90fbdffd4a22bd212690fb3e66f11f8f7ef08a29f2c58993' +) +makedepends=('devkitA64') +depends=('switch-mesa') + +build() { + + make -C $srcdir/auto + make -C $srcdir SYSTEM=switch glew.lib.static + +} + +package() { + + export SYSTEM=switch + make -C $srcdir SYSTEM=switch GLEW_DEST=$pkgdir install.static + +} diff --git a/switch/glew/switch-glew-2.1.0.patch b/switch/glew/switch-glew-2.1.0.patch new file mode 100644 index 00000000..bf0ce6b6 --- /dev/null +++ b/switch/glew/switch-glew-2.1.0.patch @@ -0,0 +1,992 @@ +diff --git a/Makefile b/Makefile +index b991460..b7a21e3 100644 +--- a/Makefile ++++ b/Makefile +@@ -203,7 +203,13 @@ install.all: install install.bin + + install: install.include install.lib install.pkgconfig + +-install.lib: glew.lib ++install.shared: install.include install.lib.shared install.pkgconfig ++ ++install.static: install.include install.lib.static install.pkgconfig ++ ++install.lib: glew.lib install.lib.shared install.lib.shared ++ ++install.lib.shared: glew.lib.shared + $(INSTALL) -d -m 0755 "$(DESTDIR)$(LIBDIR)" + # runtime + ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) +@@ -223,6 +229,8 @@ endif + ifneq ($(LN),) + $(LN) $(LIB.SHARED) "$(DESTDIR)$(LIBDIR)/$(LIB.DEVLNK)" + endif ++ ++install.lib.static: glew.lib.static + $(INSTALL) -m 0644 lib/$(LIB.STATIC) "$(DESTDIR)$(LIBDIR)/" + + install.bin: glew.bin +diff --git a/auto/Makefile b/auto/Makefile +index ff9dd36..1d2a63b 100644 +--- a/auto/Makefile ++++ b/auto/Makefile +@@ -204,7 +204,7 @@ $(S.DEST)/glew.c: $(EXT)/.dummy + cat $(SRC)/glew_head.c >> $@ + $(BIN)/make_def_fun.pl GL $(GL_CORE_SPEC) >> $@ + $(BIN)/make_def_fun.pl GL $(GL_EXT_SPEC) >> $@ +- echo -e "\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@ ++ #echo -e "\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@ + $(BIN)/make_def_var.pl GL $(GL_CORE_SPEC) >> $@ + $(BIN)/make_def_var.pl GL $(GL_EXT_SPEC) >> $@ + echo -e "\nstatic const char * _glewExtensionLookup[] = {" >> $@; +diff --git a/auto/core/gl/GL_VERSION_1_1 b/auto/core/gl/GL_VERSION_1_1 +new file mode 100755 +index 0000000..2ce32ff +--- /dev/null ++++ b/auto/core/gl/GL_VERSION_1_1 +@@ -0,0 +1,874 @@ ++GL_VERSION_1_1 ++https://www.khronos.org/registry/OpenGL/specs/gl/glspec11.pdf ++ ++ ++ GL_ZERO 0 ++ GL_FALSE 0 ++ GL_LOGIC_OP 0x0BF1 ++ GL_NONE 0 ++ GL_TEXTURE_COMPONENTS 0x1003 ++ GL_NO_ERROR 0 ++ GL_POINTS 0x0000 ++ GL_CURRENT_BIT 0x00000001 ++ GL_TRUE 1 ++ GL_ONE 1 ++ GL_CLIENT_PIXEL_STORE_BIT 0x00000001 ++ GL_LINES 0x0001 ++ GL_LINE_LOOP 0x0002 ++ GL_POINT_BIT 0x00000002 ++ GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 ++ GL_LINE_STRIP 0x0003 ++ GL_LINE_BIT 0x00000004 ++ GL_TRIANGLES 0x0004 ++ GL_TRIANGLE_STRIP 0x0005 ++ GL_TRIANGLE_FAN 0x0006 ++ GL_QUADS 0x0007 ++ GL_QUAD_STRIP 0x0008 ++ GL_POLYGON_BIT 0x00000008 ++ GL_POLYGON 0x0009 ++ GL_POLYGON_STIPPLE_BIT 0x00000010 ++ GL_PIXEL_MODE_BIT 0x00000020 ++ GL_LIGHTING_BIT 0x00000040 ++ GL_FOG_BIT 0x00000080 ++ GL_DEPTH_BUFFER_BIT 0x00000100 ++ GL_ACCUM 0x0100 ++ GL_LOAD 0x0101 ++ GL_RETURN 0x0102 ++ GL_MULT 0x0103 ++ GL_ADD 0x0104 ++ GL_NEVER 0x0200 ++ GL_ACCUM_BUFFER_BIT 0x00000200 ++ GL_LESS 0x0201 ++ GL_EQUAL 0x0202 ++ GL_LEQUAL 0x0203 ++ GL_GREATER 0x0204 ++ GL_NOTEQUAL 0x0205 ++ GL_GEQUAL 0x0206 ++ GL_ALWAYS 0x0207 ++ GL_SRC_COLOR 0x0300 ++ GL_ONE_MINUS_SRC_COLOR 0x0301 ++ GL_SRC_ALPHA 0x0302 ++ GL_ONE_MINUS_SRC_ALPHA 0x0303 ++ GL_DST_ALPHA 0x0304 ++ GL_ONE_MINUS_DST_ALPHA 0x0305 ++ GL_DST_COLOR 0x0306 ++ GL_ONE_MINUS_DST_COLOR 0x0307 ++ GL_SRC_ALPHA_SATURATE 0x0308 ++ GL_STENCIL_BUFFER_BIT 0x00000400 ++ GL_FRONT_LEFT 0x0400 ++ GL_FRONT_RIGHT 0x0401 ++ GL_BACK_LEFT 0x0402 ++ GL_BACK_RIGHT 0x0403 ++ GL_FRONT 0x0404 ++ GL_BACK 0x0405 ++ GL_LEFT 0x0406 ++ GL_RIGHT 0x0407 ++ GL_FRONT_AND_BACK 0x0408 ++ GL_AUX0 0x0409 ++ GL_AUX1 0x040A ++ GL_AUX2 0x040B ++ GL_AUX3 0x040C ++ GL_INVALID_ENUM 0x0500 ++ GL_INVALID_VALUE 0x0501 ++ GL_INVALID_OPERATION 0x0502 ++ GL_STACK_OVERFLOW 0x0503 ++ GL_STACK_UNDERFLOW 0x0504 ++ GL_OUT_OF_MEMORY 0x0505 ++ GL_2D 0x0600 ++ GL_3D 0x0601 ++ GL_3D_COLOR 0x0602 ++ GL_3D_COLOR_TEXTURE 0x0603 ++ GL_4D_COLOR_TEXTURE 0x0604 ++ GL_PASS_THROUGH_TOKEN 0x0700 ++ GL_POINT_TOKEN 0x0701 ++ GL_LINE_TOKEN 0x0702 ++ GL_POLYGON_TOKEN 0x0703 ++ GL_BITMAP_TOKEN 0x0704 ++ GL_DRAW_PIXEL_TOKEN 0x0705 ++ GL_COPY_PIXEL_TOKEN 0x0706 ++ GL_LINE_RESET_TOKEN 0x0707 ++ GL_EXP 0x0800 ++ GL_VIEWPORT_BIT 0x00000800 ++ GL_EXP2 0x0801 ++ GL_CW 0x0900 ++ GL_CCW 0x0901 ++ GL_COEFF 0x0A00 ++ GL_ORDER 0x0A01 ++ GL_DOMAIN 0x0A02 ++ GL_CURRENT_COLOR 0x0B00 ++ GL_CURRENT_INDEX 0x0B01 ++ GL_CURRENT_NORMAL 0x0B02 ++ GL_CURRENT_TEXTURE_COORDS 0x0B03 ++ GL_CURRENT_RASTER_COLOR 0x0B04 ++ GL_CURRENT_RASTER_INDEX 0x0B05 ++ GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 ++ GL_CURRENT_RASTER_POSITION 0x0B07 ++ GL_CURRENT_RASTER_POSITION_VALID 0x0B08 ++ GL_CURRENT_RASTER_DISTANCE 0x0B09 ++ GL_POINT_SMOOTH 0x0B10 ++ GL_POINT_SIZE 0x0B11 ++ GL_POINT_SIZE_RANGE 0x0B12 ++ GL_POINT_SIZE_GRANULARITY 0x0B13 ++ GL_LINE_SMOOTH 0x0B20 ++ GL_LINE_WIDTH 0x0B21 ++ GL_LINE_WIDTH_RANGE 0x0B22 ++ GL_LINE_WIDTH_GRANULARITY 0x0B23 ++ GL_LINE_STIPPLE 0x0B24 ++ GL_LINE_STIPPLE_PATTERN 0x0B25 ++ GL_LINE_STIPPLE_REPEAT 0x0B26 ++ GL_LIST_MODE 0x0B30 ++ GL_MAX_LIST_NESTING 0x0B31 ++ GL_LIST_BASE 0x0B32 ++ GL_LIST_INDEX 0x0B33 ++ GL_POLYGON_MODE 0x0B40 ++ GL_POLYGON_SMOOTH 0x0B41 ++ GL_POLYGON_STIPPLE 0x0B42 ++ GL_EDGE_FLAG 0x0B43 ++ GL_CULL_FACE 0x0B44 ++ GL_CULL_FACE_MODE 0x0B45 ++ GL_FRONT_FACE 0x0B46 ++ GL_LIGHTING 0x0B50 ++ GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 ++ GL_LIGHT_MODEL_TWO_SIDE 0x0B52 ++ GL_LIGHT_MODEL_AMBIENT 0x0B53 ++ GL_SHADE_MODEL 0x0B54 ++ GL_COLOR_MATERIAL_FACE 0x0B55 ++ GL_COLOR_MATERIAL_PARAMETER 0x0B56 ++ GL_COLOR_MATERIAL 0x0B57 ++ GL_FOG 0x0B60 ++ GL_FOG_INDEX 0x0B61 ++ GL_FOG_DENSITY 0x0B62 ++ GL_FOG_START 0x0B63 ++ GL_FOG_END 0x0B64 ++ GL_FOG_MODE 0x0B65 ++ GL_FOG_COLOR 0x0B66 ++ GL_DEPTH_RANGE 0x0B70 ++ GL_DEPTH_TEST 0x0B71 ++ GL_DEPTH_WRITEMASK 0x0B72 ++ GL_DEPTH_CLEAR_VALUE 0x0B73 ++ GL_DEPTH_FUNC 0x0B74 ++ GL_ACCUM_CLEAR_VALUE 0x0B80 ++ GL_STENCIL_TEST 0x0B90 ++ GL_STENCIL_CLEAR_VALUE 0x0B91 ++ GL_STENCIL_FUNC 0x0B92 ++ GL_STENCIL_VALUE_MASK 0x0B93 ++ GL_STENCIL_FAIL 0x0B94 ++ GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 ++ GL_STENCIL_PASS_DEPTH_PASS 0x0B96 ++ GL_STENCIL_REF 0x0B97 ++ GL_STENCIL_WRITEMASK 0x0B98 ++ GL_MATRIX_MODE 0x0BA0 ++ GL_NORMALIZE 0x0BA1 ++ GL_VIEWPORT 0x0BA2 ++ GL_MODELVIEW_STACK_DEPTH 0x0BA3 ++ GL_PROJECTION_STACK_DEPTH 0x0BA4 ++ GL_TEXTURE_STACK_DEPTH 0x0BA5 ++ GL_MODELVIEW_MATRIX 0x0BA6 ++ GL_PROJECTION_MATRIX 0x0BA7 ++ GL_TEXTURE_MATRIX 0x0BA8 ++ GL_ATTRIB_STACK_DEPTH 0x0BB0 ++ GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 ++ GL_ALPHA_TEST 0x0BC0 ++ GL_ALPHA_TEST_FUNC 0x0BC1 ++ GL_ALPHA_TEST_REF 0x0BC2 ++ GL_DITHER 0x0BD0 ++ GL_BLEND_DST 0x0BE0 ++ GL_BLEND_SRC 0x0BE1 ++ GL_BLEND 0x0BE2 ++ GL_LOGIC_OP_MODE 0x0BF0 ++ GL_INDEX_LOGIC_OP 0x0BF1 ++ GL_COLOR_LOGIC_OP 0x0BF2 ++ GL_AUX_BUFFERS 0x0C00 ++ GL_DRAW_BUFFER 0x0C01 ++ GL_READ_BUFFER 0x0C02 ++ GL_SCISSOR_BOX 0x0C10 ++ GL_SCISSOR_TEST 0x0C11 ++ GL_INDEX_CLEAR_VALUE 0x0C20 ++ GL_INDEX_WRITEMASK 0x0C21 ++ GL_COLOR_CLEAR_VALUE 0x0C22 ++ GL_COLOR_WRITEMASK 0x0C23 ++ GL_INDEX_MODE 0x0C30 ++ GL_RGBA_MODE 0x0C31 ++ GL_DOUBLEBUFFER 0x0C32 ++ GL_STEREO 0x0C33 ++ GL_RENDER_MODE 0x0C40 ++ GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 ++ GL_POINT_SMOOTH_HINT 0x0C51 ++ GL_LINE_SMOOTH_HINT 0x0C52 ++ GL_POLYGON_SMOOTH_HINT 0x0C53 ++ GL_FOG_HINT 0x0C54 ++ GL_TEXTURE_GEN_S 0x0C60 ++ GL_TEXTURE_GEN_T 0x0C61 ++ GL_TEXTURE_GEN_R 0x0C62 ++ GL_TEXTURE_GEN_Q 0x0C63 ++ GL_PIXEL_MAP_I_TO_I 0x0C70 ++ GL_PIXEL_MAP_S_TO_S 0x0C71 ++ GL_PIXEL_MAP_I_TO_R 0x0C72 ++ GL_PIXEL_MAP_I_TO_G 0x0C73 ++ GL_PIXEL_MAP_I_TO_B 0x0C74 ++ GL_PIXEL_MAP_I_TO_A 0x0C75 ++ GL_PIXEL_MAP_R_TO_R 0x0C76 ++ GL_PIXEL_MAP_G_TO_G 0x0C77 ++ GL_PIXEL_MAP_B_TO_B 0x0C78 ++ GL_PIXEL_MAP_A_TO_A 0x0C79 ++ GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 ++ GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 ++ GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 ++ GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 ++ GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 ++ GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 ++ GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 ++ GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 ++ GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 ++ GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 ++ GL_UNPACK_SWAP_BYTES 0x0CF0 ++ GL_UNPACK_LSB_FIRST 0x0CF1 ++ GL_UNPACK_ROW_LENGTH 0x0CF2 ++ GL_UNPACK_SKIP_ROWS 0x0CF3 ++ GL_UNPACK_SKIP_PIXELS 0x0CF4 ++ GL_UNPACK_ALIGNMENT 0x0CF5 ++ GL_PACK_SWAP_BYTES 0x0D00 ++ GL_PACK_LSB_FIRST 0x0D01 ++ GL_PACK_ROW_LENGTH 0x0D02 ++ GL_PACK_SKIP_ROWS 0x0D03 ++ GL_PACK_SKIP_PIXELS 0x0D04 ++ GL_PACK_ALIGNMENT 0x0D05 ++ GL_MAP_COLOR 0x0D10 ++ GL_MAP_STENCIL 0x0D11 ++ GL_INDEX_SHIFT 0x0D12 ++ GL_INDEX_OFFSET 0x0D13 ++ GL_RED_SCALE 0x0D14 ++ GL_RED_BIAS 0x0D15 ++ GL_ZOOM_X 0x0D16 ++ GL_ZOOM_Y 0x0D17 ++ GL_GREEN_SCALE 0x0D18 ++ GL_GREEN_BIAS 0x0D19 ++ GL_BLUE_SCALE 0x0D1A ++ GL_BLUE_BIAS 0x0D1B ++ GL_ALPHA_SCALE 0x0D1C ++ GL_ALPHA_BIAS 0x0D1D ++ GL_DEPTH_SCALE 0x0D1E ++ GL_DEPTH_BIAS 0x0D1F ++ GL_MAX_EVAL_ORDER 0x0D30 ++ GL_MAX_LIGHTS 0x0D31 ++ GL_MAX_CLIP_PLANES 0x0D32 ++ GL_MAX_TEXTURE_SIZE 0x0D33 ++ GL_MAX_PIXEL_MAP_TABLE 0x0D34 ++ GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 ++ GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 ++ GL_MAX_NAME_STACK_DEPTH 0x0D37 ++ GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 ++ GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 ++ GL_MAX_VIEWPORT_DIMS 0x0D3A ++ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B ++ GL_SUBPIXEL_BITS 0x0D50 ++ GL_INDEX_BITS 0x0D51 ++ GL_RED_BITS 0x0D52 ++ GL_GREEN_BITS 0x0D53 ++ GL_BLUE_BITS 0x0D54 ++ GL_ALPHA_BITS 0x0D55 ++ GL_DEPTH_BITS 0x0D56 ++ GL_STENCIL_BITS 0x0D57 ++ GL_ACCUM_RED_BITS 0x0D58 ++ GL_ACCUM_GREEN_BITS 0x0D59 ++ GL_ACCUM_BLUE_BITS 0x0D5A ++ GL_ACCUM_ALPHA_BITS 0x0D5B ++ GL_NAME_STACK_DEPTH 0x0D70 ++ GL_AUTO_NORMAL 0x0D80 ++ GL_MAP1_COLOR_4 0x0D90 ++ GL_MAP1_INDEX 0x0D91 ++ GL_MAP1_NORMAL 0x0D92 ++ GL_MAP1_TEXTURE_COORD_1 0x0D93 ++ GL_MAP1_TEXTURE_COORD_2 0x0D94 ++ GL_MAP1_TEXTURE_COORD_3 0x0D95 ++ GL_MAP1_TEXTURE_COORD_4 0x0D96 ++ GL_MAP1_VERTEX_3 0x0D97 ++ GL_MAP1_VERTEX_4 0x0D98 ++ GL_MAP2_COLOR_4 0x0DB0 ++ GL_MAP2_INDEX 0x0DB1 ++ GL_MAP2_NORMAL 0x0DB2 ++ GL_MAP2_TEXTURE_COORD_1 0x0DB3 ++ GL_MAP2_TEXTURE_COORD_2 0x0DB4 ++ GL_MAP2_TEXTURE_COORD_3 0x0DB5 ++ GL_MAP2_TEXTURE_COORD_4 0x0DB6 ++ GL_MAP2_VERTEX_3 0x0DB7 ++ GL_MAP2_VERTEX_4 0x0DB8 ++ GL_MAP1_GRID_DOMAIN 0x0DD0 ++ GL_MAP1_GRID_SEGMENTS 0x0DD1 ++ GL_MAP2_GRID_DOMAIN 0x0DD2 ++ GL_MAP2_GRID_SEGMENTS 0x0DD3 ++ GL_TEXTURE_1D 0x0DE0 ++ GL_TEXTURE_2D 0x0DE1 ++ GL_FEEDBACK_BUFFER_POINTER 0x0DF0 ++ GL_FEEDBACK_BUFFER_SIZE 0x0DF1 ++ GL_FEEDBACK_BUFFER_TYPE 0x0DF2 ++ GL_SELECTION_BUFFER_POINTER 0x0DF3 ++ GL_SELECTION_BUFFER_SIZE 0x0DF4 ++ GL_TEXTURE_WIDTH 0x1000 ++ GL_TRANSFORM_BIT 0x00001000 ++ GL_TEXTURE_HEIGHT 0x1001 ++ GL_TEXTURE_INTERNAL_FORMAT 0x1003 ++ GL_TEXTURE_BORDER_COLOR 0x1004 ++ GL_TEXTURE_BORDER 0x1005 ++ GL_DONT_CARE 0x1100 ++ GL_FASTEST 0x1101 ++ GL_NICEST 0x1102 ++ GL_AMBIENT 0x1200 ++ GL_DIFFUSE 0x1201 ++ GL_SPECULAR 0x1202 ++ GL_POSITION 0x1203 ++ GL_SPOT_DIRECTION 0x1204 ++ GL_SPOT_EXPONENT 0x1205 ++ GL_SPOT_CUTOFF 0x1206 ++ GL_CONSTANT_ATTENUATION 0x1207 ++ GL_LINEAR_ATTENUATION 0x1208 ++ GL_QUADRATIC_ATTENUATION 0x1209 ++ GL_COMPILE 0x1300 ++ GL_COMPILE_AND_EXECUTE 0x1301 ++ GL_BYTE 0x1400 ++ GL_UNSIGNED_BYTE 0x1401 ++ GL_SHORT 0x1402 ++ GL_UNSIGNED_SHORT 0x1403 ++ GL_INT 0x1404 ++ GL_UNSIGNED_INT 0x1405 ++ GL_FLOAT 0x1406 ++ GL_2_BYTES 0x1407 ++ GL_3_BYTES 0x1408 ++ GL_4_BYTES 0x1409 ++ GL_DOUBLE 0x140A ++ GL_CLEAR 0x1500 ++ GL_AND 0x1501 ++ GL_AND_REVERSE 0x1502 ++ GL_COPY 0x1503 ++ GL_AND_INVERTED 0x1504 ++ GL_NOOP 0x1505 ++ GL_XOR 0x1506 ++ GL_OR 0x1507 ++ GL_NOR 0x1508 ++ GL_EQUIV 0x1509 ++ GL_INVERT 0x150A ++ GL_OR_REVERSE 0x150B ++ GL_COPY_INVERTED 0x150C ++ GL_OR_INVERTED 0x150D ++ GL_NAND 0x150E ++ GL_SET 0x150F ++ GL_EMISSION 0x1600 ++ GL_SHININESS 0x1601 ++ GL_AMBIENT_AND_DIFFUSE 0x1602 ++ GL_COLOR_INDEXES 0x1603 ++ GL_MODELVIEW 0x1700 ++ GL_PROJECTION 0x1701 ++ GL_TEXTURE 0x1702 ++ GL_COLOR 0x1800 ++ GL_DEPTH 0x1801 ++ GL_STENCIL 0x1802 ++ GL_COLOR_INDEX 0x1900 ++ GL_STENCIL_INDEX 0x1901 ++ GL_DEPTH_COMPONENT 0x1902 ++ GL_RED 0x1903 ++ GL_GREEN 0x1904 ++ GL_BLUE 0x1905 ++ GL_ALPHA 0x1906 ++ GL_RGB 0x1907 ++ GL_RGBA 0x1908 ++ GL_LUMINANCE 0x1909 ++ GL_LUMINANCE_ALPHA 0x190A ++ GL_BITMAP 0x1A00 ++ GL_POINT 0x1B00 ++ GL_LINE 0x1B01 ++ GL_FILL 0x1B02 ++ GL_RENDER 0x1C00 ++ GL_FEEDBACK 0x1C01 ++ GL_SELECT 0x1C02 ++ GL_FLAT 0x1D00 ++ GL_SMOOTH 0x1D01 ++ GL_KEEP 0x1E00 ++ GL_REPLACE 0x1E01 ++ GL_INCR 0x1E02 ++ GL_DECR 0x1E03 ++ GL_VENDOR 0x1F00 ++ GL_RENDERER 0x1F01 ++ GL_VERSION 0x1F02 ++ GL_EXTENSIONS 0x1F03 ++ GL_S 0x2000 ++ GL_ENABLE_BIT 0x00002000 ++ GL_T 0x2001 ++ GL_R 0x2002 ++ GL_Q 0x2003 ++ GL_MODULATE 0x2100 ++ GL_DECAL 0x2101 ++ GL_TEXTURE_ENV_MODE 0x2200 ++ GL_TEXTURE_ENV_COLOR 0x2201 ++ GL_TEXTURE_ENV 0x2300 ++ GL_EYE_LINEAR 0x2400 ++ GL_OBJECT_LINEAR 0x2401 ++ GL_SPHERE_MAP 0x2402 ++ GL_TEXTURE_GEN_MODE 0x2500 ++ GL_OBJECT_PLANE 0x2501 ++ GL_EYE_PLANE 0x2502 ++ GL_NEAREST 0x2600 ++ GL_LINEAR 0x2601 ++ GL_NEAREST_MIPMAP_NEAREST 0x2700 ++ GL_LINEAR_MIPMAP_NEAREST 0x2701 ++ GL_NEAREST_MIPMAP_LINEAR 0x2702 ++ GL_LINEAR_MIPMAP_LINEAR 0x2703 ++ GL_TEXTURE_MAG_FILTER 0x2800 ++ GL_TEXTURE_MIN_FILTER 0x2801 ++ GL_TEXTURE_WRAP_S 0x2802 ++ GL_TEXTURE_WRAP_T 0x2803 ++ GL_CLAMP 0x2900 ++ GL_REPEAT 0x2901 ++ GL_POLYGON_OFFSET_UNITS 0x2A00 ++ GL_POLYGON_OFFSET_POINT 0x2A01 ++ GL_POLYGON_OFFSET_LINE 0x2A02 ++ GL_R3_G3_B2 0x2A10 ++ GL_V2F 0x2A20 ++ GL_V3F 0x2A21 ++ GL_C4UB_V2F 0x2A22 ++ GL_C4UB_V3F 0x2A23 ++ GL_C3F_V3F 0x2A24 ++ GL_N3F_V3F 0x2A25 ++ GL_C4F_N3F_V3F 0x2A26 ++ GL_T2F_V3F 0x2A27 ++ GL_T4F_V4F 0x2A28 ++ GL_T2F_C4UB_V3F 0x2A29 ++ GL_T2F_C3F_V3F 0x2A2A ++ GL_T2F_N3F_V3F 0x2A2B ++ GL_T2F_C4F_N3F_V3F 0x2A2C ++ GL_T4F_C4F_N3F_V4F 0x2A2D ++ GL_CLIP_PLANE0 0x3000 ++ GL_CLIP_PLANE1 0x3001 ++ GL_CLIP_PLANE2 0x3002 ++ GL_CLIP_PLANE3 0x3003 ++ GL_CLIP_PLANE4 0x3004 ++ GL_CLIP_PLANE5 0x3005 ++ GL_LIGHT0 0x4000 ++ GL_COLOR_BUFFER_BIT 0x00004000 ++ GL_LIGHT1 0x4001 ++ GL_LIGHT2 0x4002 ++ GL_LIGHT3 0x4003 ++ GL_LIGHT4 0x4004 ++ GL_LIGHT5 0x4005 ++ GL_LIGHT6 0x4006 ++ GL_LIGHT7 0x4007 ++ GL_HINT_BIT 0x00008000 ++ GL_POLYGON_OFFSET_FILL 0x8037 ++ GL_POLYGON_OFFSET_FACTOR 0x8038 ++ GL_ALPHA4 0x803B ++ GL_ALPHA8 0x803C ++ GL_ALPHA12 0x803D ++ GL_ALPHA16 0x803E ++ GL_LUMINANCE4 0x803F ++ GL_LUMINANCE8 0x8040 ++ GL_LUMINANCE12 0x8041 ++ GL_LUMINANCE16 0x8042 ++ GL_LUMINANCE4_ALPHA4 0x8043 ++ GL_LUMINANCE6_ALPHA2 0x8044 ++ GL_LUMINANCE8_ALPHA8 0x8045 ++ GL_LUMINANCE12_ALPHA4 0x8046 ++ GL_LUMINANCE12_ALPHA12 0x8047 ++ GL_LUMINANCE16_ALPHA16 0x8048 ++ GL_INTENSITY 0x8049 ++ GL_INTENSITY4 0x804A ++ GL_INTENSITY8 0x804B ++ GL_INTENSITY12 0x804C ++ GL_INTENSITY16 0x804D ++ GL_RGB4 0x804F ++ GL_RGB5 0x8050 ++ GL_RGB8 0x8051 ++ GL_RGB10 0x8052 ++ GL_RGB12 0x8053 ++ GL_RGB16 0x8054 ++ GL_RGBA2 0x8055 ++ GL_RGBA4 0x8056 ++ GL_RGB5_A1 0x8057 ++ GL_RGBA8 0x8058 ++ GL_RGB10_A2 0x8059 ++ GL_RGBA12 0x805A ++ GL_RGBA16 0x805B ++ GL_TEXTURE_RED_SIZE 0x805C ++ GL_TEXTURE_GREEN_SIZE 0x805D ++ GL_TEXTURE_BLUE_SIZE 0x805E ++ GL_TEXTURE_ALPHA_SIZE 0x805F ++ GL_TEXTURE_LUMINANCE_SIZE 0x8060 ++ GL_TEXTURE_INTENSITY_SIZE 0x8061 ++ GL_PROXY_TEXTURE_1D 0x8063 ++ GL_PROXY_TEXTURE_2D 0x8064 ++ GL_TEXTURE_PRIORITY 0x8066 ++ GL_TEXTURE_RESIDENT 0x8067 ++ GL_TEXTURE_BINDING_1D 0x8068 ++ GL_TEXTURE_BINDING_2D 0x8069 ++ GL_VERTEX_ARRAY 0x8074 ++ GL_NORMAL_ARRAY 0x8075 ++ GL_COLOR_ARRAY 0x8076 ++ GL_INDEX_ARRAY 0x8077 ++ GL_TEXTURE_COORD_ARRAY 0x8078 ++ GL_EDGE_FLAG_ARRAY 0x8079 ++ GL_VERTEX_ARRAY_SIZE 0x807A ++ GL_VERTEX_ARRAY_TYPE 0x807B ++ GL_VERTEX_ARRAY_STRIDE 0x807C ++ GL_NORMAL_ARRAY_TYPE 0x807E ++ GL_NORMAL_ARRAY_STRIDE 0x807F ++ GL_COLOR_ARRAY_SIZE 0x8081 ++ GL_COLOR_ARRAY_TYPE 0x8082 ++ GL_COLOR_ARRAY_STRIDE 0x8083 ++ GL_INDEX_ARRAY_TYPE 0x8085 ++ GL_INDEX_ARRAY_STRIDE 0x8086 ++ GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 ++ GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 ++ GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A ++ GL_EDGE_FLAG_ARRAY_STRIDE 0x808C ++ GL_VERTEX_ARRAY_POINTER 0x808E ++ GL_NORMAL_ARRAY_POINTER 0x808F ++ GL_COLOR_ARRAY_POINTER 0x8090 ++ GL_INDEX_ARRAY_POINTER 0x8091 ++ GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 ++ GL_EDGE_FLAG_ARRAY_POINTER 0x8093 ++ GL_COLOR_INDEX1_EXT 0x80E2 ++ GL_COLOR_INDEX2_EXT 0x80E3 ++ GL_COLOR_INDEX4_EXT 0x80E4 ++ GL_COLOR_INDEX8_EXT 0x80E5 ++ GL_COLOR_INDEX12_EXT 0x80E6 ++ GL_COLOR_INDEX16_EXT 0x80E7 ++ GL_EVAL_BIT 0x00010000 ++ GL_LIST_BIT 0x00020000 ++ GL_TEXTURE_BIT 0x00040000 ++ GL_SCISSOR_BIT 0x00080000 ++ GL_ALL_ATTRIB_BITS 0x000fffff ++ GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff ++ void glAccum (GLenum op, GLfloat value) ++ void glAlphaFunc (GLenum func, GLclampf ref) ++ GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) ++ void glArrayElement (GLint i) ++ void glBegin (GLenum mode) ++ void glBindTexture (GLenum target, GLuint texture) ++ void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) ++ void glBlendFunc (GLenum sfactor, GLenum dfactor) ++ void glCallList (GLuint list) ++ void glCallLists (GLsizei n, GLenum type, const void *lists) ++ void glClear (GLbitfield mask) ++ void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) ++ void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) ++ void glClearDepth (GLclampd depth) ++ void glClearIndex (GLfloat c) ++ void glClearStencil (GLint s) ++ void glClipPlane (GLenum plane, const GLdouble *equation) ++ void glColor3b (GLbyte red, GLbyte green, GLbyte blue) ++ void glColor3bv (const GLbyte *v) ++ void glColor3d (GLdouble red, GLdouble green, GLdouble blue) ++ void glColor3dv (const GLdouble *v) ++ void glColor3f (GLfloat red, GLfloat green, GLfloat blue) ++ void glColor3fv (const GLfloat *v) ++ void glColor3i (GLint red, GLint green, GLint blue) ++ void glColor3iv (const GLint *v) ++ void glColor3s (GLshort red, GLshort green, GLshort blue) ++ void glColor3sv (const GLshort *v) ++ void glColor3ub (GLubyte red, GLubyte green, GLubyte blue) ++ void glColor3ubv (const GLubyte *v) ++ void glColor3ui (GLuint red, GLuint green, GLuint blue) ++ void glColor3uiv (const GLuint *v) ++ void glColor3us (GLushort red, GLushort green, GLushort blue) ++ void glColor3usv (const GLushort *v) ++ void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) ++ void glColor4bv (const GLbyte *v) ++ void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) ++ void glColor4dv (const GLdouble *v) ++ void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) ++ void glColor4fv (const GLfloat *v) ++ void glColor4i (GLint red, GLint green, GLint blue, GLint alpha) ++ void glColor4iv (const GLint *v) ++ void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) ++ void glColor4sv (const GLshort *v) ++ void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) ++ void glColor4ubv (const GLubyte *v) ++ void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) ++ void glColor4uiv (const GLuint *v) ++ void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) ++ void glColor4usv (const GLushort *v) ++ void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) ++ void glColorMaterial (GLenum face, GLenum mode) ++ void glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) ++ void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) ++ void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) ++ void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) ++ void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) ++ void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) ++ void glCullFace (GLenum mode) ++ void glDeleteLists (GLuint list, GLsizei range) ++ void glDeleteTextures (GLsizei n, const GLuint *textures) ++ void glDepthFunc (GLenum func) ++ void glDepthMask (GLboolean flag) ++ void glDepthRange (GLclampd zNear, GLclampd zFar) ++ void glDisable (GLenum cap) ++ void glDisableClientState (GLenum array) ++ void glDrawArrays (GLenum mode, GLint first, GLsizei count) ++ void glDrawBuffer (GLenum mode) ++ void glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices) ++ void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) ++ void glEdgeFlag (GLboolean flag) ++ void glEdgeFlagPointer (GLsizei stride, const void *pointer) ++ void glEdgeFlagv (const GLboolean *flag) ++ void glEnable (GLenum cap) ++ void glEnableClientState (GLenum array) ++ void glEnd (void) ++ void glEndList (void) ++ void glEvalCoord1d (GLdouble u) ++ void glEvalCoord1dv (const GLdouble *u) ++ void glEvalCoord1f (GLfloat u) ++ void glEvalCoord1fv (const GLfloat *u) ++ void glEvalCoord2d (GLdouble u, GLdouble v) ++ void glEvalCoord2dv (const GLdouble *u) ++ void glEvalCoord2f (GLfloat u, GLfloat v) ++ void glEvalCoord2fv (const GLfloat *u) ++ void glEvalMesh1 (GLenum mode, GLint i1, GLint i2) ++ void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) ++ void glEvalPoint1 (GLint i) ++ void glEvalPoint2 (GLint i, GLint j) ++ void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer) ++ void glFinish (void) ++ void glFlush (void) ++ void glFogf (GLenum pname, GLfloat param) ++ void glFogfv (GLenum pname, const GLfloat *params) ++ void glFogi (GLenum pname, GLint param) ++ void glFogiv (GLenum pname, const GLint *params) ++ void glFrontFace (GLenum mode) ++ void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) ++ GLuint glGenLists (GLsizei range) ++ void glGenTextures (GLsizei n, GLuint *textures) ++ void glGetBooleanv (GLenum pname, GLboolean *params) ++ void glGetClipPlane (GLenum plane, GLdouble *equation) ++ void glGetDoublev (GLenum pname, GLdouble *params) ++ GLenum glGetError (void) ++ void glGetFloatv (GLenum pname, GLfloat *params) ++ void glGetIntegerv (GLenum pname, GLint *params) ++ void glGetLightfv (GLenum light, GLenum pname, GLfloat *params) ++ void glGetLightiv (GLenum light, GLenum pname, GLint *params) ++ void glGetMapdv (GLenum target, GLenum query, GLdouble *v) ++ void glGetMapfv (GLenum target, GLenum query, GLfloat *v) ++ void glGetMapiv (GLenum target, GLenum query, GLint *v) ++ void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) ++ void glGetMaterialiv (GLenum face, GLenum pname, GLint *params) ++ void glGetPixelMapfv (GLenum map, GLfloat *values) ++ void glGetPixelMapuiv (GLenum map, GLuint *values) ++ void glGetPixelMapusv (GLenum map, GLushort *values) ++ void glGetPointerv (GLenum pname, void* *params) ++ void glGetPolygonStipple (GLubyte *mask) ++ const GLubyte * glGetString (GLenum name) ++ void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params) ++ void glGetTexEnviv (GLenum target, GLenum pname, GLint *params) ++ void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) ++ void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) ++ void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) ++ void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels) ++ void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) ++ void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) ++ void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) ++ void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) ++ void glHint (GLenum target, GLenum mode) ++ void glIndexMask (GLuint mask) ++ void glIndexPointer (GLenum type, GLsizei stride, const void *pointer) ++ void glIndexd (GLdouble c) ++ void glIndexdv (const GLdouble *c) ++ void glIndexf (GLfloat c) ++ void glIndexfv (const GLfloat *c) ++ void glIndexi (GLint c) ++ void glIndexiv (const GLint *c) ++ void glIndexs (GLshort c) ++ void glIndexsv (const GLshort *c) ++ void glIndexub (GLubyte c) ++ void glIndexubv (const GLubyte *c) ++ void glInitNames (void) ++ void glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer) ++ GLboolean glIsEnabled (GLenum cap) ++ GLboolean glIsList (GLuint list) ++ GLboolean glIsTexture (GLuint texture) ++ void glLightModelf (GLenum pname, GLfloat param) ++ void glLightModelfv (GLenum pname, const GLfloat *params) ++ void glLightModeli (GLenum pname, GLint param) ++ void glLightModeliv (GLenum pname, const GLint *params) ++ void glLightf (GLenum light, GLenum pname, GLfloat param) ++ void glLightfv (GLenum light, GLenum pname, const GLfloat *params) ++ void glLighti (GLenum light, GLenum pname, GLint param) ++ void glLightiv (GLenum light, GLenum pname, const GLint *params) ++ void glLineStipple (GLint factor, GLushort pattern) ++ void glLineWidth (GLfloat width) ++ void glListBase (GLuint base) ++ void glLoadIdentity (void) ++ void glLoadMatrixd (const GLdouble *m) ++ void glLoadMatrixf (const GLfloat *m) ++ void glLoadName (GLuint name) ++ void glLogicOp (GLenum opcode) ++ void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) ++ void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) ++ void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) ++ void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) ++ void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) ++ void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) ++ void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) ++ void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) ++ void glMaterialf (GLenum face, GLenum pname, GLfloat param) ++ void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) ++ void glMateriali (GLenum face, GLenum pname, GLint param) ++ void glMaterialiv (GLenum face, GLenum pname, const GLint *params) ++ void glMatrixMode (GLenum mode) ++ void glMultMatrixd (const GLdouble *m) ++ void glMultMatrixf (const GLfloat *m) ++ void glNewList (GLuint list, GLenum mode) ++ void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) ++ void glNormal3bv (const GLbyte *v) ++ void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) ++ void glNormal3dv (const GLdouble *v) ++ void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) ++ void glNormal3fv (const GLfloat *v) ++ void glNormal3i (GLint nx, GLint ny, GLint nz) ++ void glNormal3iv (const GLint *v) ++ void glNormal3s (GLshort nx, GLshort ny, GLshort nz) ++ void glNormal3sv (const GLshort *v) ++ void glNormalPointer (GLenum type, GLsizei stride, const void *pointer) ++ void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) ++ void glPassThrough (GLfloat token) ++ void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values) ++ void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values) ++ void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values) ++ void glPixelStoref (GLenum pname, GLfloat param) ++ void glPixelStorei (GLenum pname, GLint param) ++ void glPixelTransferf (GLenum pname, GLfloat param) ++ void glPixelTransferi (GLenum pname, GLint param) ++ void glPixelZoom (GLfloat xfactor, GLfloat yfactor) ++ void glPointSize (GLfloat size) ++ void glPolygonMode (GLenum face, GLenum mode) ++ void glPolygonOffset (GLfloat factor, GLfloat units) ++ void glPolygonStipple (const GLubyte *mask) ++ void glPopAttrib (void) ++ void glPopClientAttrib (void) ++ void glPopMatrix (void) ++ void glPopName (void) ++ void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities) ++ void glPushAttrib (GLbitfield mask) ++ void glPushClientAttrib (GLbitfield mask) ++ void glPushMatrix (void) ++ void glPushName (GLuint name) ++ void glRasterPos2d (GLdouble x, GLdouble y) ++ void glRasterPos2dv (const GLdouble *v) ++ void glRasterPos2f (GLfloat x, GLfloat y) ++ void glRasterPos2fv (const GLfloat *v) ++ void glRasterPos2i (GLint x, GLint y) ++ void glRasterPos2iv (const GLint *v) ++ void glRasterPos2s (GLshort x, GLshort y) ++ void glRasterPos2sv (const GLshort *v) ++ void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) ++ void glRasterPos3dv (const GLdouble *v) ++ void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) ++ void glRasterPos3fv (const GLfloat *v) ++ void glRasterPos3i (GLint x, GLint y, GLint z) ++ void glRasterPos3iv (const GLint *v) ++ void glRasterPos3s (GLshort x, GLshort y, GLshort z) ++ void glRasterPos3sv (const GLshort *v) ++ void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) ++ void glRasterPos4dv (const GLdouble *v) ++ void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) ++ void glRasterPos4fv (const GLfloat *v) ++ void glRasterPos4i (GLint x, GLint y, GLint z, GLint w) ++ void glRasterPos4iv (const GLint *v) ++ void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) ++ void glRasterPos4sv (const GLshort *v) ++ void glReadBuffer (GLenum mode) ++ void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) ++ void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) ++ void glRectdv (const GLdouble *v1, const GLdouble *v2) ++ void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) ++ void glRectfv (const GLfloat *v1, const GLfloat *v2) ++ void glRecti (GLint x1, GLint y1, GLint x2, GLint y2) ++ void glRectiv (const GLint *v1, const GLint *v2) ++ void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) ++ void glRectsv (const GLshort *v1, const GLshort *v2) ++ GLint glRenderMode (GLenum mode) ++ void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) ++ void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) ++ void glScaled (GLdouble x, GLdouble y, GLdouble z) ++ void glScalef (GLfloat x, GLfloat y, GLfloat z) ++ void glScissor (GLint x, GLint y, GLsizei width, GLsizei height) ++ void glSelectBuffer (GLsizei size, GLuint *buffer) ++ void glShadeModel (GLenum mode) ++ void glStencilFunc (GLenum func, GLint ref, GLuint mask) ++ void glStencilMask (GLuint mask) ++ void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) ++ void glTexCoord1d (GLdouble s) ++ void glTexCoord1dv (const GLdouble *v) ++ void glTexCoord1f (GLfloat s) ++ void glTexCoord1fv (const GLfloat *v) ++ void glTexCoord1i (GLint s) ++ void glTexCoord1iv (const GLint *v) ++ void glTexCoord1s (GLshort s) ++ void glTexCoord1sv (const GLshort *v) ++ void glTexCoord2d (GLdouble s, GLdouble t) ++ void glTexCoord2dv (const GLdouble *v) ++ void glTexCoord2f (GLfloat s, GLfloat t) ++ void glTexCoord2fv (const GLfloat *v) ++ void glTexCoord2i (GLint s, GLint t) ++ void glTexCoord2iv (const GLint *v) ++ void glTexCoord2s (GLshort s, GLshort t) ++ void glTexCoord2sv (const GLshort *v) ++ void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) ++ void glTexCoord3dv (const GLdouble *v) ++ void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) ++ void glTexCoord3fv (const GLfloat *v) ++ void glTexCoord3i (GLint s, GLint t, GLint r) ++ void glTexCoord3iv (const GLint *v) ++ void glTexCoord3s (GLshort s, GLshort t, GLshort r) ++ void glTexCoord3sv (const GLshort *v) ++ void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) ++ void glTexCoord4dv (const GLdouble *v) ++ void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) ++ void glTexCoord4fv (const GLfloat *v) ++ void glTexCoord4i (GLint s, GLint t, GLint r, GLint q) ++ void glTexCoord4iv (const GLint *v) ++ void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) ++ void glTexCoord4sv (const GLshort *v) ++ void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) ++ void glTexEnvf (GLenum target, GLenum pname, GLfloat param) ++ void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) ++ void glTexEnvi (GLenum target, GLenum pname, GLint param) ++ void glTexEnviv (GLenum target, GLenum pname, const GLint *params) ++ void glTexGend (GLenum coord, GLenum pname, GLdouble param) ++ void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) ++ void glTexGenf (GLenum coord, GLenum pname, GLfloat param) ++ void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) ++ void glTexGeni (GLenum coord, GLenum pname, GLint param) ++ void glTexGeniv (GLenum coord, GLenum pname, const GLint *params) ++ void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) ++ void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) ++ void glTexParameterf (GLenum target, GLenum pname, GLfloat param) ++ void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) ++ void glTexParameteri (GLenum target, GLenum pname, GLint param) ++ void glTexParameteriv (GLenum target, GLenum pname, const GLint *params) ++ void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) ++ void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) ++ void glTranslated (GLdouble x, GLdouble y, GLdouble z) ++ void glTranslatef (GLfloat x, GLfloat y, GLfloat z) ++ void glVertex2d (GLdouble x, GLdouble y) ++ void glVertex2dv (const GLdouble *v) ++ void glVertex2f (GLfloat x, GLfloat y) ++ void glVertex2fv (const GLfloat *v) ++ void glVertex2i (GLint x, GLint y) ++ void glVertex2iv (const GLint *v) ++ void glVertex2s (GLshort x, GLshort y) ++ void glVertex2sv (const GLshort *v) ++ void glVertex3d (GLdouble x, GLdouble y, GLdouble z) ++ void glVertex3dv (const GLdouble *v) ++ void glVertex3f (GLfloat x, GLfloat y, GLfloat z) ++ void glVertex3fv (const GLfloat *v) ++ void glVertex3i (GLint x, GLint y, GLint z) ++ void glVertex3iv (const GLint *v) ++ void glVertex3s (GLshort x, GLshort y, GLshort z) ++ void glVertex3sv (const GLshort *v) ++ void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) ++ void glVertex4dv (const GLdouble *v) ++ void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) ++ void glVertex4fv (const GLfloat *v) ++ void glVertex4i (GLint x, GLint y, GLint z, GLint w) ++ void glVertex4iv (const GLint *v) ++ void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w) ++ void glVertex4sv (const GLshort *v) ++ void glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) ++ void glViewport (GLint x, GLint y, GLsizei width, GLsizei height) +diff --git a/auto/src/glew_head.h b/auto/src/glew_head.h +index c19cefb..5af1027 100644 +--- a/auto/src/glew_head.h ++++ b/auto/src/glew_head.h +@@ -193,9 +193,6 @@ extern "C" { + + /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +-#ifndef GL_VERSION_1_1 +-#define GL_VERSION_1_1 1 +- + typedef unsigned int GLenum; + typedef unsigned int GLbitfield; + typedef unsigned int GLuint; +@@ -231,6 +228,10 @@ typedef struct __GLsync *GLsync; + + typedef char GLchar; + ++#ifndef __SWITCH__ ++#ifndef GL_VERSION_1_1 ++#define GL_VERSION_1_1 1 ++ + #define GL_ZERO 0 + #define GL_FALSE 0 + #define GL_LOGIC_OP 0x0BF1 +@@ -1106,6 +1107,7 @@ GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei heigh + #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + + #endif /* GL_VERSION_1_1 */ ++#endif /* __SWITCH__ */ + + /* ---------------------------------- GLU ---------------------------------- */ + +diff --git a/config/Makefile.switch b/config/Makefile.switch +new file mode 100644 +index 0000000..ad1287b +--- /dev/null ++++ b/config/Makefile.switch +@@ -0,0 +1,32 @@ ++ifeq ($(strip $(DEVKITPRO)),) ++$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") ++endif ++ ++include $(DEVKITPRO)/libnx/switch_rules ++ ++#LD = $(CXX) ++NAME = $(GLEW_NAME) ++GLEW_DEST ?= $(PORTLIBS) ++ARCH64 = true ++LDFLAGS.EXTRA = -L$(PORTLIBS)/lib -L$(LIBNX)/lib ++LDFLAGS.GL = -lEGL -lglapi -ldrm_nouveau -lnx ++#LDFLAGS.STATIC = -Wl,-Bstatic ++#LDFLAGS.DYNAMIC = -Wl,-Bdynamic ++NAME = GLEW ++WARN += -Wall -W ++WARN += -Wshadow ++WARN += -pedantic ++POPT = -O2 ++CFLAGS.EXTRA += -D__SWITCH__ -I$(PORTLIBS)/include -I$(LIBNX)/include ++CFLAGS.EXTRA += -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIC ++CFLAGS.EXTRA += -Wcast-qual ++CFLAGS.EXTRA += -ansi -pedantic ++CFLAGS.EXTRA += -fno-stack-protector ++#BIN.SUFFIX = ++#LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) ++#LIB.DEVLNK = lib$(NAME).so ++#LIB.SHARED = lib$(NAME).so.$(SO_VERSION) ++LIB.STATIC = lib$(NAME).a ++#LDFLAGS.SO = -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE ++LDFLAGS.GL = -lEGL -lglapi -ldrm_nouveau -lnx ++CFLAGS.EXTRA += -DGLEW_EGL