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Full3DBoard appears to be using mip-mapping #7

@davidje13

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@davidje13

The full 3D board occasionally shows seams at the edge of the texture, and refuses to support non-power-of-two textures. This implies it has mipmapping enabled somehow. This should be disabled, as mipmapping is not required and non-power-of-two textures would be useful for storing the game board.

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