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Fixes typo
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README.md

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@@ -65,7 +65,7 @@ This is a rotating cube with model-space positions as colors
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This renders a cube to an FBO then uses a compute shader to invert that image
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#### framebuffers
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This renders to a texture using and FBO
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This renders to a texture using an FBO
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#### geometry_shader
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This is a pass through geometry shader

src/projects/framebuffers/src/main.cpp

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// This renders to a texture using and FBO
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// This renders to a texture using an FBO
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#include <memory>
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#include <vector>

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