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lines changed Original file line number Diff line number Diff line change @@ -75,7 +75,7 @@ class BasicCubeExample : public Application
7575 void setup () override
7676 {
7777 // Set and use cube shader
78- m_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/quad .vert" ).fragment (" ../assets/shaders/quad .frag" ));
78+ m_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/cube .vert" ).fragment (" ../assets/shaders/cube .frag" ));
7979 m_shader->introspect ();
8080 m_shader->use ();
8181
Original file line number Diff line number Diff line change @@ -85,7 +85,7 @@ class ComputeShaderExample : public Application
8585
8686 void load_shaders ()
8787 {
88- m_cube_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/quad .vert" ).fragment (" ../assets/shaders/quad .frag" ));
88+ m_cube_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/cube .vert" ).fragment (" ../assets/shaders/cube .frag" ));
8989 m_full_screen_quad_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/full_screen_quad.vert" ).fragment (" ../assets/shaders/full_screen_quad.frag" ));
9090 m_compute_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().compute (" ../assets/shaders/shader.comp" ));
9191 }
Original file line number Diff line number Diff line change @@ -76,7 +76,7 @@ class FboExample : public Application
7676 void setup () override
7777 {
7878 // Create shaders
79- m_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/quad .vert" ).fragment (" ../assets/shaders/quad .frag" ));
79+ m_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/cube .vert" ).fragment (" ../assets/shaders/cube .frag" ));
8080 m_shader2 = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/cube2.vert" ).fragment (" ../assets/shaders/cube2.frag" ));
8181
8282 // Cube vertex attribute parameters
Original file line number Diff line number Diff line change @@ -86,7 +86,7 @@ class GeometryShaderExample : public Application
8686 void setup () override
8787 {
8888 // Create shaders
89- m_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/quad .vert" ).fragment (" ../assets/shaders/quad .frag" ));
89+ m_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/cube .vert" ).fragment (" ../assets/shaders/cube .frag" ));
9090 m_normal_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/normal_viewer.vert" ).fragment (" ../assets/shaders/normal_viewer.frag" ).geometry (" ../assets/shaders/normal_viewer.geom" ));
9191
9292 // Cube position vertex attribute parameters
Original file line number Diff line number Diff line change @@ -169,7 +169,7 @@ class ReadPixelsExample : public Application
169169 m_data_size = ((m_info.window_width * 3 + 3 ) & ~3 ) * m_info.window_height ;
170170
171171 // Create shader
172- m_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/quad .vert" ).fragment (" ../assets/shaders/quad .frag" ));
172+ m_shader = std::make_unique<GlslProgram>(GlslProgram::Format ().vertex (" ../assets/shaders/cube .vert" ).fragment (" ../assets/shaders/cube .frag" ));
173173
174174 // Cube vertex attribute parameters
175175 const GLuint elements_per_face{ 6 };
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