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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+2-2Lines changed: 2 additions & 2 deletions
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@@ -81,8 +81,8 @@ c["+0 to Maximum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="PowerCharge
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c["+0% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=0}},nil}
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c["+0% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=0}},nil}
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c["+0% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=0}},nil}
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c["+0.15% to Thorns Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.15}}," Thorns "}
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c["+0.15% to Thorns Critical Hit Chance +25% to Thorns Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.15}}," Thorns +25% to Thorns Critical Hit Chance "}
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c["+0.2% to Thorns Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.2}}," Thorns "}
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c["+0.5 metres to Dodge Roll distance while Surrounded"]={{}," metres to Dodge Roll distance "}
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c["+0.5 metres to Dodge Roll distance while Surrounded 10% increased Movement Speed while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},[2]={type="Condition",var="Surrounded"},flags=0,keywordFlags=0,name="MovementSpeed",type="BASE",value=0.5}}," metres to Dodge Roll distance 10% increased "}
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c["+0.5% to Thorns Critical Hit Chance per 50 Tribute"]={{[1]={[1]={actor="parent",div=50,stat="Tribute",type="PerStat"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.5}}," Thorns "}
@@ -4485,7 +4485,7 @@ c["Fork an additional time Chain an additional time Chain from Terrain an additi
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c["Fork an additional time Chain an additional time Chain from Terrain an additional time Cannot collide with targets"]={nil,"Fork an additional time Chain an additional time Chain from Terrain an additional time Cannot collide with targets "}
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c["Frenzy or Power Charge"]={nil,"Frenzy or Power Charge "}
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c["Fully Armour Broken enemies you kill with Hits Shatter"]={nil,"Fully Armour Broken enemies you kill with Hits Shatter "}
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c["Fully Broken Armour effects also apply to Fire Damage Taken from Hits"]={{[1]={flags = 0,keywordFlags = 0,name = "ArmourBreakFireDamageTaken",type = "FLAG",value = true,}},nil}
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c["Fully Broken Armour effects also apply to Fire Damage Taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="ArmourBreakFireDamageTaken",type="FLAG",value=true}},nil}
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c["Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again"]={{[1]={flags=0,keywordFlags=0,name="Condition:HaveGamblesprint",type="FLAG",value=true}},nil}
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c["Gain 1 Endurance Charge every second if you've been Hit Recently"]={{}," Endurance Charge every second "}
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c["Gain 1 Fragile Regrowth each second"]={{}," Fragile Regrowth each second "}
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