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upstreamDepends on a change in the Godot engine, Zed, or another dependencyDepends on a change in the Godot engine, Zed, or another dependency
Description
I'm not sure if this is a bug or a missing feature.
Usually, variables get listed for code completion while typing:
var is_sunny_weather = true
if is_sun| # | is the text cursor and Zed would list "is_sunny_weather" in the appearing dropdown
However, it does not when there is a preceding NOT operator:
var is_sunny_weather = true
if !is_sun| # note the "!", and Zed does not list any local variables anymore
Any idea?
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upstreamDepends on a change in the Godot engine, Zed, or another dependencyDepends on a change in the Godot engine, Zed, or another dependency