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Description
Is there an existing issue for this?
- I have searched the existing issues
Describe the bug
Continuation of #7903
Sprites with an even dimension ( ex : 16x16 ) have antialiasing applied when stretched, while sprites with an uneven dimension ( ex : 16x24 ) don't.
This is an image of the same object with 2 different animations, one with 16x16 and another with 16x24 that has the same contents.
In a pixel art project, the one on the right is ideal. This also happens with particles and other objects.
Steps to reproduce
Create a sprite with an even dimension and stretch it in any way.
Create another sprite with an uneven dimension and stretch it in any way.
Compare the two.
GDevelop platform
Desktop
GDevelop version
5.5.245
Platform info
Additional context
I have no idea why this would be the case, i first noticed this on my main project and then made a test project to check if i wasn't going crazy!
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