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Mouse interaction breaks after using touchscreen on Windows touchscreen laptop #7958

@AnseloOriginal

Description

@AnseloOriginal

Is there an existing issue for this?

Describe the bug

When using GDevelop on a touchscreen laptop (HP model), interacting with the editor via touchscreen causes multiple UI and mouse-related issues. After any touchscreen input, normal mouse functionality becomes broken or inconsistent.

Steps to reproduce

  1. Open GDevelop on a Windows laptop with touchscreen support (e.g., HP ProBook 11 G1 EE).

  2. Interact with the editor using touchscreen input (for example, touching the event sheet or scene editor).

  3. Try to continue using the mouse afterwards.

GDevelop platform

Desktop

GDevelop version

5.4.244

Platform info

Details Device HP Probook x360 G1EE

Additional context

After the touchscreen is used even once:

  • Scene Editor stops responding properly to mouse drag or pan.

  • Events can no longer be dragged or reorganized with the mouse.

  • Object dragging becomes impossible — objects “stick” or move unpredictably.

  • Scrollbars vanish completely in the scene editor.

  • Clicking an event opens it instantly instead of allowing selection.

  • Switching back to mouse input does not restore normal behavior until GDevelop is restarted.

This happens consistently and severely impacts usability on touchscreen laptops.

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